Not dissimilar from their 2010 gameAlan Wake, licensed music featured in both Quantum Break’s series and video game were chosen by Sam Lake and meant reflect major thematic moments in overarching narrative.
During the early preview run of Quantum Break in March 2016, Streamers and YouTube gamers were given the opportunity to play over fifty-five minutes of early gameplay from the final version of the game prior to the April 5, 2016 release date.
Following audio options featured in independent video games like Concrete Jungle, Remedy Entertainment implemented an audio option wherein Let's players could mute the licensed music featured in the game to avoid copyright strikes or Content ID claims that could lead to the possible deletion, region block or demonetization of their videos on popular websites like YouTube and Twitch. According to Head of Communications, Thomas Puha, the option was implemented after receiving feedback from gamers who streamed or uploaded videos of playthroughs of Alan Wake and were deleted after being flagged for the licensed music featured in the game.[note 1]
↑Thomas Puha: "Streaming and YouTube especially have become such an essential part of gaming culture these days," Remedy's Head of Media and Partners Thomas Puha told Engadget via email. "At a very late stage in the development of Quantum Break, we came up with the idea of giving the option to disable licensed music to make life a bit easier for everyone wanting to share their Quantum Break experience."